fotorealistisch, Dunkelbrauner Tisch, Bohostyle, 4 weiße Stabkerzen, weißhnachtliche Dekoration in beige Farben, Sterne
fotorealistisch, Dunkelbrauner Tisch, Bohostyle, 4 weiße Stabkerzen, weißhnachtliche Dekoration in beige Farben, Sterne
fotorealistisch, Dunkelbrauner Tisch, Bohostyle, 4 weiße Stabkerzen, weißhnachtliche Dekoration in beige Farben, Fokus auf die Kerzen
fotorealistisch, Dunkelbrauner Tisch, Bohostyle, 4 weiße Stabkerzen, weißhnachtliche Dekoration in beige Farben, Fokus auf die Kerzen
fotorealistisch, Dunkelbrauner Tisch, Bohostyle, 4 weiße Stabkerzen, weihnachtliche minimalistische Dekoration in beige Farben, Fokus auf die Kerzen
fotorealistisch, Dunkelbrauner Tisch, Bohostyle, 4 weiße Stabkerzen, weißhnachtliche minimalistische Dekoration in beige Farben, Fokus auf die Kerzen, Nahaufnahme Kerzen
fotorealistische, Adventskranz mit 4 weißen stabkerzen auf einem dunkelbraunen holztisch, beige farben, bohostyle, hochauflösend
fotorealistisch, Adventskranz mit 4 weißen schmalen Kerzen auf einem dunkelbraunen Tisch, beige Farben, Bohostyle, Orangenscheiben, Gold, hochauflösend
fotorealistische 4 -5 weiße stabkerzen in einer weihnachtlichen dekoration auf einem tisch, hochauflösend, warme farben
4 weiße Kerzen, auf einem dunkelbraunen Tisch liegend, minimalische weihnachtliche Dekoration in beigenen Farben, Vogelperspektive, fotorealistisch, hochauflösend
((snarky vamp harlot in artisan clothes)) playing against ((giddy michellin man in a 2960s reality spacesuit)) in game (super futuristic oversize (((otherworldly)) hovercars merged ((air hockey))) game with metallic styling, in a setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, ((random jagged object morphing into another random smooth object of opposite colour)) using hyper ultra photorealistic { [ Modern Tribal | Nuclear diamond Realistic | Beefcake Blazen | Mad Magazine] } photorealistic styling, deep focus, fixed point, ultra hires ))))), , 2guys, 2gals, ,,
((snarky vamp harlot in artisan clothes)) playing against ((giddy michellin man in a 2960s reality spacesuit)) in game (super futuristic oversize (((otherworldly)) hovercars merged ((air hockey))) game with metallic styling, in a (brooklyn 99) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, ((random jagged object morphing into another random smooth object of opposite colour)) using hyper ultra photorealistic { [ Modern Tribal | Nuclear diamond Realistic | Beefcake Blazen | Mad Magazine] } photorealistic styling, deep focus, fixed point, ultra hires ))))), , 2guys, 2gals, ,,
((snarky vamp harlot in artisan clothes)) playing against ((giddy michellin man in a 2960s reality spacesuit)) in game (super futuristic oversize (((otherworldly)) hovercars merged ((air hockey))) game with metallic styling, in a (brooklyn 99) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, ((random jagged object morphing into another random smooth object of opposite colour)) using hyper ultra photorealistic { [ Modern Tribal | Nuclear diamond Realistic | Beefcake Blazen | Mad Magazine] } photorealistic styling, deep focus, fixed point, ultra hires ))))), , 2guys, 2gals, ,,
((snarky vamp harlot in artisan clothes)) playing against ((giddy michellin man in a 2960s reality spacesuit)) in game (super futuristic oversize (((otherworldly)) hovercars merged ((air hockey))) game with metallic styling, in a (brooklyn 99) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, ((random jagged object morphing into another random smooth object of opposite colour)) using hyper ultra photorealistic { [ Modern Tribal | Nuclear diamond Realistic | Beefcake Blazen | Mad Magazine] } photorealistic styling, deep focus, fixed point, ultra hires ))))), , 2guys, 2gals, ,,
The installations investigate the circulation of virtual energy currents and induces the transformation from digital information to analogue matter and flux. Based upon a luxury footage library from fractal architectures,the algo selects footage mostly from inside shoots from AtriumCity buildings. This footage is composed \\\\u0026 transfered via an application to a virtual canvas, which will be permanently regenerated through the visitors activities inside the Meraas tunnel, influenced by Oskar Fischinger theoryresearch on abstract film. Textures, patterns of building fragments used as a digitalpaintbrush processed through algorhitmic functions (influenced by walktroughs, direct indirect visitor tracking), producing every moment new images, wall patterns reations. (gold:1.22) (hdr:1.23) (bauhaus:0.5)(remkolhaas:1.8)(glossy:1.12), wide space,
The installations investigate the circulation of virtual energy currents and induces the transformation from digital information to analogue matter and flux. Based upon a luxury footage library from fractal architectures,the algo selects footage mostly from inside shoots from AtriumCity buildings. This footage is composed \\\\u0026 transfered via an application to a virtual canvas, which will be permanently regenerated through the visitors activities inside the Meraas tunnel, influenced by Oskar Fischinger theoryresearch on abstract film. Textures, patterns of building fragments used as a digitalpaintbrush processed through algorhitmic functions (influenced by walktroughs, direct indirect visitor tracking), producing every moment new images, wall patterns reations. (gold:1.22) (hdr:1.23) (bauhaus:0.5)(remkolhaas:1.8)(glossy:1.12), wide space,
The installations investigate the circulation of virtual energy currents and induces the transformation from digital information to analogue matter and flux. Based upon a luxury footage library from fractal architectures,the algo selects footage mostly from inside shoots from AtriumCity buildings. This footage is composed \\\\u0026 transfered via an application to a virtual canvas, which will be permanently regenerated through the visitors activities inside the Meraas tunnel, influenced by Oskar Fischinger theoryresearch on abstract film. Textures, patterns of building fragments used as a digitalpaintbrush processed through algorhitmic functions (influenced by walktroughs, direct indirect visitor tracking), producing every moment new images, wall patterns reations. (gold:1.22) (hdr:1.23) (bauhaus:0.5)(remkolhaas:1.8)(glossy:1.12), wide space,
Route 20: Galactic Airport, photorealistic awesomeness with (super futuristic oversize (((otherworldly)) in hovercars merged with metallic glowing translucent semi-transparent reflective ergonomic-dynamic styling, in a (neo-neon-nationsalistic-native) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, ((random jagged object morphing into another random smooth object of opposite colour)) using hyper ultra photorealistic { [ Modern Tribal | Nuclear diamond Realistic | Beefcake Blazen | Mad Magazine] } photorealistic styling, deep focus, fixed point, ultra hires ))))),,
Route 20: Galactic Airport, photorealistic awesomeness with (super futuristic oversize (((otherworldly)) in hovercars merged with metallic glowing translucent semi-transparent reflective ergonomic-dynamic styling, in a (neo-neon-nationsalistic-native) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, ((random jagged object morphing into another random smooth object of opposite colour)) using hyper ultra photorealistic { [ Modern Tribal | Nuclear diamond Realistic | Beefcake Blazen | Mad Magazine] } photorealistic styling, deep focus, fixed point, ultra hires ))))),,
Route 20: Galactic Airport, photorealistic awesomeness with (super futuristic oversize (((otherworldly)) in hovercars merged with metallic glowing translucent semi-transparent reflective ergonomic-dynamic styling, in a (neo-neon-nationsalistic-native) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, ((random jagged object morphing into another random smooth object of opposite colour)) using hyper ultra photorealistic { [ Modern Tribal | Nuclear diamond Realistic | Beefcake Blazen | Mad Magazine] } photorealistic styling, deep focus, fixed point, ultra hires ))))),,
Route 20: Galactic Airport, photorealistic awesomeness with (super futuristic oversize (((otherworldly)) in hovercars merged with metallic glowing translucent semi-transparent reflective ergonomic-dynamic styling, in a (neo-neon-nationsalistic-native) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, ((random jagged object morphing into another random smooth object of opposite colour)) using hyper ultra photorealistic { [ Modern Tribal | Nuclear diamond Realistic | Beefcake Blazen | Mad Magazine] } photorealistic styling, deep focus, fixed point, ultra hires ))))),,
Route 20: Galactic Airport, photorealistic awesomeness with (super futuristic oversize (((otherworldly)) in hovercars merged with metallic glowing translucent semi-transparent reflective ergonomic-dynamic styling, in a (neo-neon-nationsalistic-native) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, ((random jagged object morphing into another random smooth object of opposite colour)) using hyper ultra photorealistic { [ Modern Tribal | Nuclear diamond Realistic | Beefcake Blazen | Mad Magazine] } photorealistic styling, deep focus, fixed point, ultra hires ))))),,
Route 20: Galactic Airport, photorealistic awesomeness with (super futuristic oversize (((otherworldly)) in hovercars merged with metallic glowing translucent semi-transparent reflective ergonomic-dynamic styling, in a (neo-neon-nationsalistic-native) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, ((random jagged object morphing into another random smooth object of opposite colour)) using hyper ultra photorealistic { [ Modern Tribal | Nuclear diamond Realistic | Beefcake Blazen | Mad Magazine] } photorealistic styling, deep focus, fixed point, ultra hires ))))),,