robot scavenger, rusty metal plating, worn pistons and joints, searching murky depths, concept art, closeup perspective, kerem beyit style, guy arocch lighting, water bubbles and particles, oil painting textures, brush strokes, tattered synthetic fabric, corroded metallic limbs, salvaged components, flooded city ruins in background, warm golden hour light through water, photorealism, 16K masterpiece digital painting.


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[scavenger girl with short ginger hair and red polka dot scarf, holding a wicker basket, inspired by Tintin character Milou, tin tin comics style, watercolor cityscape in background with crumbling architecture and vines overtaking buildings, minimalist lines and shapes, herge's iconic linear style, quest for survival in a post apocalyptic wasteland, adventure and mystery unfolds, reminiscent works of ilya kuvshinov and zwy studio, 8K masterpiece, digital watercolor painting:A young scavenger wearing ragged clothes and metal armor pieces, scoured robotics salvage wrapped around her arms and legs, holding a sling of tech finds, traversing a neon-lit alleyway surrounded by towering garbage dumps and abandoned machinery, holographic ads flickering overhead, concept art style of Isaac Hannaford and Jakub Rozalski, rendering inspired by films like Blade Runner and Altered Carbon, 8K resolution, masterful colors and lighting by James Gurney, photorealism enhanced by Kekai Kotaki and Ryan Meinerding, dramatic cityscape background evoking works by Simon Stålenhag and Jacek Yerka, gritty textured detail from Mike Mitchell and Dan Dos Santos:10]

[scavenger girl with short ginger hair and red polka dot scarf, holding a wicker basket, inspired by Tintin character Milou, tin tin comics style, watercolor cityscape in background with crumbling architecture and vines overtaking buildings, minimalist lines and shapes, herge's iconic linear style, quest for survival in a post apocalyptic wasteland, adventure and mystery unfolds, reminiscent works of ilya kuvshinov and zwy studio, 8K masterpiece, digital watercolor painting:A young scavenger wearing ragged clothes and metal armor pieces, scoured robotics salvage wrapped around her arms and legs, holding a sling of tech finds, traversing a neon-lit alleyway surrounded by towering garbage dumps and abandoned machinery, holographic ads flickering overhead, concept art style of Isaac Hannaford and Jakub Rozalski, rendering inspired by films like Blade Runner and Altered Carbon, 8K resolution, masterful colors and lighting by James Gurney, photorealism enhanced by Kekai Kotaki and Ryan Meinerding, dramatic cityscape background evoking works by Simon Stålenhag and Jacek Yerka, gritty textured detail from Mike Mitchell and Dan Dos Santos:10]

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