scene is phosphor lit battlefield, containing 2 opponents, near and far, an (attractive lucious woman) opponent with (glowing futuristic visor) firing solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating completely. photorealistic styling, ultra hires,,


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scene is phosphor lit battlefield, containing 2 opponents, near and far, an (attractive lucious woman) opponent with (glowing futuristic visor) firing solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating completely. photorealistic styling, ultra hires,,

scene is phosphor lit battlefield, containing 2 opponents, near and far, an (attractive lucious woman) opponent with (glowing futuristic visor) firing solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating completely. photorealistic styling, ultra hires,,

scene is phosphor lit battlefield, containing 2 opponents, near and far, an (attractive lucious woman) opponent with (glowing futuristic visor) firing solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating completely. photorealistic styling, ultra hires,,

scene is phosphor lit battlefield, containing 2 opponents, near and far, an (attractive lucious woman) opponent with (glowing futuristic visor) firing solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating completely. photorealistic styling, ultra hires,,

scene is phosphor lit battlefield, containing 2 opponents, near and far, an (attractive lucious woman) opponent with (glowing futuristic visor) firing solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating completely. photorealistic styling, ultra hires,,

scene is phosphor lit battlefield, containing 2 opponents, near and far, an (attractive lucious woman) opponent with (glowing futuristic visor) firing solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating completely. photorealistic styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

(far distance) RAW collective scene of 2 opponents, phosphor lit battlefield, containing an (attractive lucious woman) opponent, with a (glowing futuristic visor) which is firing a solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating them. photorealistic cartoon styling, ultra hires,,

far distance, distance between opponents, scene is phosphor lit battlefield, containing 2 opponents, near and far, an (attractive lucious woman) opponent with (glowing futuristic visor) firing solid (((( stable plasma beam )))),, hitting another enemy opponent, incinerating completely. photorealistic styling, ultra hires,,

(far distance) RAW scene of bringing phosphor lit battlefield containing an (attractive lucious woman), with a (glowing futuristic visor) that is covering her eyes is firing directly a solid (outwards from her eyes) (((( stable plasma beam )))),, which is hitting on the opposite side an exploding enemy from her, photorealistic cartoon styling, ultra hires,,

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

illustration inspired by a Pixiv masterpiece, specifically by the studio Madhouse. The artwork should emulate the style of manga artist Tite Kubo. The central figure is a powerful woman, reminiscent of a timeless warrior, transcending eras from ancient samurai battles to futuristic cyberpunk skirmishes. Her attire is a fusion of traditional armor and high-tech gear, adorned with intricate patterns and glowing elements. In the midst of a fierce battle, she wields a weapon that's a blend of old and new - perhaps a sword with a glowing edge or a spear that emits energy. The scene around her is chaotic, with adversaries blurred in motion, hinting at their futile attempts to challenge her. Her body language exudes confidence and mastery, her eyes locked onto her next target, while her posture is both graceful and menacing. The lighting should incorporate RTX techniques, with focal hard light highlighting her and diffused ambient light capturing the surrounding action. The angle is from overhead, presenting a dynamic view of her in the heart of the battle. The style should be expressive, with subsurface scattering, stable diffusion, glows, sparkles, and iridescence. The contrast should be high, with finer hair details, darker shadows, and well-defined pupils and iris.

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2100s young woman as a cyborg soldier, shooting an aircraft in the air, full body, destroyed factory in the desert, nuclear explosion in background, intense atmosphere, multicolor lights in rembrandt style

The battlefield changes instantly as scientists develop new technological weapons in their labs that can weaken alien forces. Lime-orange color tone, Hollywood sci-fi movie style, the image is clean, transparent and fine, the style of the image, the characters' costumes, the scenes remain consistent, HDR

The battlefield changes instantly as scientists develop new technological weapons in their labs that can weaken alien forces. Lime-orange color tone, Hollywood sci-fi movie style, the image is clean, transparent and fine, the style of the image, the characters' costumes, the scenes remain consistent, HDR

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ultra photorealistic beautiful ((((((( woman ))))))), (black light emitting hair) with glowing hair strands emitting light, extreme closeup of eyes x2, iridescent, in a (cyberpunk-coke-addict-genius-alien-merge-socialite) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, using hyper ultra photorealistic (( phosphorous light emitting, sexy random apparel )) , photorealistic styling, deep focus, fixed point, ultra hires ))))), Alldimensional, Megapixel,, Divine, Visual Perception, 1girl,, perfect hands,

ultra photorealistic beautiful ((((((( woman ))))))), (black light emitting hair) with glowing hair strands emitting light, extreme closeup of eyes x2, iridescent, in a (cyberpunk-coke-addict-genius-alien-merge-socialite) setting of (((((forced perpective, repeating, horizon, infinite, complexity, extra detail, using hyper ultra photorealistic (( phosphorous light emitting, sexy random apparel )) , photorealistic styling, deep focus, fixed point, ultra hires ))))), Alldimensional, Megapixel,, Divine, Visual Perception, 1girl,, perfect hands,

2100s a cute young woman as a cyborg soldier, targeting an aircraft, full body, destroyed factory in the desert, nuclear explosion in background, intense atmosphere, multicolor lights in rembrandt style

2100s a cute young woman as a cyborg soldier, targeting an aircraft, full body, destroyed factory in the desert, nuclear explosion in background, intense atmosphere, multicolor lights in rembrandt style

inside a plasma ball, ((hair and clothing made of Electroluminescentjelly)),((((Blacklight, (UV) light)))), Head against wall, ((back to camera)) full body of a young woman bleach blonde, head down, ((hair and clothing made of Electroluminescentjelly)), minimalism, intricate details, negative space, loose painting style with glowing UV Electroluminescentjelly runs and drips all over, hyper chromatic, volumetric lighting, ((Acid colors dust particles, 64K, expressive brush strokes, deep nebula explosions, cosmic energy)), Thriftcore, Surgeon, highly detailed, Swirling space dust, by_Brandon_Woelfel

female soldier wearing a dark blue futuristic sci fi, holding a fullbody sword with blue edges, gray details, light, helmet covering face, dramatic illumination, ominous flare

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